– bisher sind irgendwann alle Linien kollabiert, weil kaum Einflussmöglichkeiten vorhanden war, was mir letztendlich den Spielspaß geraubt hat. Optik ist erneut sehr schön, aber das war noch nie Euer Problem. Beispielsweise fehlen in der Featureauflistung alle Dinge die die Spieltiefe beinhalten oder Hinweise, dass aus den Fehlern der Vorgänger gelernt wurde. I m waiting for Ray Tracing in Transport Fever 3 ? It is possible that the implementation of Vulcan or DX12 would greatly help some computers. Try to write the game so that it uses several threads. It ended with all the time I had less than 20fps.
I have AMD Ryzen 2500u and in my case most of the time the computer’s resources were below 60%. Try use the AMD compiler, AMD processors and graphics for more and more. The possibility of making connections with other continents, where the vehicle would leave the map and return after some time generating profit. Larger maps with the ability to play all over Europe / USA. Possibility of entering the AI arrangements in order to establish a company and mutual rolling out of rolling stock, the possibility of navigating the company’s tracks. Opponents AI who build their own railway lines, and have their own locomotives. The possibility of locomotive design / Commissioning the locomotive design, according to our AI guidelines. Likewise, if you’re fighting pollution and ban diesel cars from cities, car-loving people will be mad at you.
#Openttd signals station bypass series#
The user should be able to set a series of parameters before the game starts (ie: citizens love for private vehicles, or environmentalism etc…) and the user will need to fix problems bearing in mind what citizens find acceptable or not.įor example: if you have a map with the majority of people being environmentalists and you keep using old, diesel loco’s, nobody will use your services and you will have to change them even if they’re not too old and the new ones are very expensive. Of course, TF2 being a transport game it will not be necessary to ban or legalize abortion, but some other things can be done, for example allowing parking in city centres, bike lanes, polluting vehicles, noise pollution. It seems most games shy away from potentially controversial topics, but in the same way as Democracy (the game), everything can be discussed. This should be something the player could either anticipate or wait for population to demand.Īnother big thing, but I understand this is a minefield, is politics. Nowadays is the main drive behind public transport funding and non-fossil fuel private vehicles. For example pollution was essentially a non-issue for the vast majority of time. I would like this evolution to be more realistic and more meaningful. In TF1 the evolution is: better vehicles and more demand. The thing I would like to see in TF2 is a more meaningful evolution through time.